HIS Magnum // Cloning facility
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Basic Sniper Build
A rudimentary Jan Shrammert AoS build. The idea is that, if you can see everyone nearby through walls while walking, you're in a better position to start a fight on your own terms: Namely, at the end of a long chokepoint, shooting people who can hear a 7.97 rifle go off but not see it. Doors and walls can be destroyed, so if you need to spend a few shots blowing open a wall so you have a clear line of sight to a kill zone 9 or 10 tiles out, do it. Range is your armor.
Enemies do not shoot nor move through smoke; you can do both, and with this setup Jan can effectively see through smoke. Holding down Shift lets you manually aim at where you know, remember, or think enemies are, so dropping smoke when you're overwhelmed and firing into it is not merely useful but encouraged. If you don't have Shaker grenade launchers handy you can manually throw Condor 2189 grenades, and if you don't have a Bishop then anything with a scope will suffice. It isn't fancy, but hopefully it'll point someone in the right direction when it comes to effective marksman rifle use.
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+4 detection range is nice, but that's only when crouching. Too slow.
We can fix that.
Perks · showing Legend rank
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Sneaky Shot exchanges 15% crit chance for a buff duration that's more than a single turn. Better for prolonged gunfights.
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For the purposes of this perk, "outside your sight range" means anything that you can't directly see. You can detect someone through walls or concealment, but if you're not able to right click them for information, they're out of sight.
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Pact
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The pact isn't necessary, though it does free up a hand for another weapon.