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Blade 23 Mafia

Game StageMid GameLate Game

This build is meant to be a low maintenance lazy playstyle. You do not need to use ammo or repair kits. You sprint everywhere and use your high AP from carnage, assault reflex, and adrenaline injector to turn rooms of people, robots, and quasis into mincemeat (minced metal?). The axe is for throwing when enemies line up for you but it is more for style points than necessary. The build works well from floor one and grows in power as you get hungrier. You can increase satiety capacity in genome if you don't want to use food in missions either. It just means you'll have to use more AP to kill barons but I promise you will have enough. Bring a helper backpack and mengele or stun baton if you are facing phys resistant enemies such as Moon Quasis Inspired by Grokitach's throwing build.

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Perks · showing Legend rank

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Pact

A
Any Pact

No specific pact synergy for this build -- reforge or use whatever is available.

RT-2 // Build manifest

Blade 23 Mafia — Quasimorph build

Isabella Capet // Eclipse Blades // Blade-23

Mercenary
Isabella Capet
Base class
Eclipse Blades
Talent
Agile
Perks
Insanity, Fear and Hunger, Combat Reflexes, Assault Reflex, Cyber Compatibility, Carnage
Pact
Any Pact
Primary weapon
Blade-23
Secondary weapon
Varangian
Cybernetics
Blade-23, Tremor Module, Rubberized Frame, Field Emitter, Rubberized Leg, Thermal Absorber, Rubberized Head, Cortex Stimulator, Rubberized Servo, Magnetic Stabilizer, Controller, Adrenaline Injector, Rubberized Leg, Speed Drive, Bioplastic Blood Vessels, Blade-23, Artificial Musculature
Game stage
Mid game, Late game