HIS Magnum // Cloning facility
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Defense Specialist
This is a clone you build specifically for Defense missons with 1 floor where you have to survive for a number of turns.
The idea is to find a good spot, build defenses with Barriers and Turrets and then Control the access to your position with Agni Missiles from an RPG-77. Anything that gets past is shredded with your Minigun. This works exceptionally well as long as there is no more than 2 paths to your position.
Weapons:
1) Use Judge ABC until you get a Legacy, then use that. I would not recommend Beast; it's perk got me killed more than once.
2) RPG-77, preferably with Agni Missiles. They light everything on fire in a huge area and still do enough impact damage to kill most enemies in one shot.
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We pick her mostly for her talent Hauler. Upgrade HP first, as usual.
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Hauler does 2 things for us here:
1) We can carry a lot more defenses into the maps to set them up (5x Barries and 5x Turrets per 2 slots).
2) Since the equipment will be heavy (and we will be stationary), we compensate a bit for the lost dodge via more resists.
Perks · showing Legend rank
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Excellent Perk. We will be using two heavy weapons.
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This actually boosts all explosive damage, not just grenades. Since we will bring an RPG-77, this is great.
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This doesn't do enough and it's the first Perk we replace. I highly recommend an emergency Perk, and Death over Chains is the best imo.
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This is what the build tries to do, so we keep it ofc. 2-3 boosted turrets really do a lot of work on Defense missions.
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Spray and Pray doesn't work with the the RPG-77 and with Miniguns its not very reliable and we don't have downtime to micromanage our ammo.
Instead, we get Central Command! This is amazing and turns our Turrets into absolute BEASTS!
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Shock and Awe is not horrible, but I would swap this out with a better defensive perk like Direct Channel, Combat Focus, Combat Reflexes or Cyber Compatibility. This is a low-prio swap tho. If you want something cool, consider Flame in the Dark with Agni Missiles.
Pact
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Serrava’s Own Headsman or another Summoning Pact synergizes well with Central Command and Direct Channel. It is more of a backup in case your turrets get destroyed. You can even go big with Forgeborns. Alternatively use an area denial pact like Bathin’s Black Pool.