HIS Magnum // Cloning facility
Clone Planner
Loading roster…
?
Select classPublished build · viewing
Early game rifles/smg
Early game rifleman build. The goal here is to reach a point where you can kill multiple enemies a turn to deal with the unfair hordes and to do it with minimal magnum upgrades.
Not selected
Early game shotguns and smgs have pretty poor range making her passive more impactful. Her low hp is generally not an issue as pretty much every character that isn't Percy is getting obliterated after two hits, instead we want her high base accuracy to make the stormTT and nailguns more reliable.
Not selected
Perks · showing Basic rank
Not selected
Gives pierce to weapons even if they don't innately have it. Only real source of aoe in the early game and can also be used to pierce cover.
Not selected
Combined with combat focus gives us enough dodge to actually be useful. Armor is just not good enough at this stage of the game.
Not selected
Less of a priority to change as lizard is still quite nice since a pain stun will often lead to death. Less scatter is the main appeal here for smgs and the burst rifles like the punisher as you go to midgame. Can also use assault reflex instead as more AP is always good.
Not selected
Not selected
Not selected
The safety net in case dodge fails. Early on Victoria can survive a hit but you will need to mod for +HP as you get to mid game.
Pact
Any Pact
No specific pact synergy for this build -- reforge or use whatever is available.