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Laksha's pain clinic - 20hp a turn with no meds* (212% chance to receive wounds)

Game StageEarly GameMid Game

You will get wounds, so eventually replacing pressure points with death over chain is ideal but I wanted to keep the build cheap. Pros: Regen 20hp a turn, farms implants >50%, good pain management, morphine heals at 85% & basic med-kits 100%, gains accuracy while sprinting, gun agnostic if replacing pressure points, does not need to eat Cons: Shock status is scary, lots of wound & addiction management, large hp swings with untreated wounds (stressful), untested in late game (TL7+), no +dmg perks, starved for vest slots

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Mirza Aishatu
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Can be swapped entirely with Mirza for her Slow Metabolism, but you lose the 25+% to implant extraction

Perks · showing Legend rank

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This will fully heal any wound as it's paired with both First Aid and Medical Interface
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Mandatory for comfortable play.
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Between this and Giant Hand and Cyber Heart, pain is rarely an issue.
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Great synergy with morphine, nanostims, but especially kosmos and bloodbags. Great accessible dmg reduction and stacks with Sidhe Chainmail
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lvl 4 gains accuracy while sprinting with Magnetic Stabilizer
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Death over Chains, or some +% damage perk of choice like Vicious Symbiosis for Laksha Saminath

Pact

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This pact feels best in slot. It enables the space needed for the Self-healing and Berserkgang to cool down. Can be used preemptively in a fight. any barron transformation works too

RT-2 // Build manifest

Laksha's pain clinic - 20hp a turn with no meds* (212% chance to receive wounds) — Quasimorph build

Laksha Saminath // Valkyrie Squad // Course Miltex

Mercenary
Laksha Saminath
Base class
Valkyrie Squad
Talent
Field Medic
Perks
Self-healing, First Aid, Berserkgang, Duty Shift, Athletics, Pressure Points
Pact
Sidhe Chainmail
Primary weapon
Course Miltex
Cybernetics
Giant Hand, Medical Interface, Tissue Regenerator, Rubberized Leg, Web Gland, Spider Joint, Magnetic Stabilizer, Cyber Heart, Rubberized Leg, Blood Filtration, Giant Hand
Game stage
Early game, Mid game