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Published build · viewing

The Tank

Game StageEarly GameMid Game

A tank build that primarily uses marksman rifles and the built in minigun from the augmented limb when needed. The intention of this build is to get active as early as possible and not require many resources to achieve. This is not a very advanced build but it easily carried me to lategame. The core idea is wear heavy armor and get full robotic as fast as possible for further resistances and benefits. The build is focused on defense for one single reason, to prevent accidental spontaneous death. We all make mistakes when playing and taking everything extremely slow is boring so health and defense is maxed so you survive any mistakes easier. Agile and dodge builds are often tankier but rely on not forgetting to move and not getting unlucky. Stacking defense is passive, permanent and sufficient to survive in most cases. Try to get robotic fast but don't worry about all the implants, just pick whatever you have. They are not mandatory. For offense most Marksman Rifles will do but I really like the single load ones. With enough accuracy you will crit most shots and kill many enemies with a single shot. Combined with long vision range and piercing shots you completely obliterate enemies running down hallways. In case anyone gets close you have a backup minigun but often the sniper acts also acts as a shotgun that insta kills even at short range. AVOID ENEMIES WITH SHOCK DAMAGE AT ALL COST!

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Percy Fawcett is chosen mostly because of the higher starting health to survive the early game. I spend most upgrades on health until health is around 200 after implants. You can also just start with Maximilian Rohr if you have him, which is better.
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Invincible is great and better at the start but I switched to Feel No Pain once unlocked so you don't need to implant for pain reduction.

Perks · showing Advanced rank

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Core. Increases damage by increasing crit through accuracy overflow converting to crit.
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Decent. You can upgrade to whatever you want really.
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Upgrade to Bodybuilding or any other defensive perk such as Death over chains.
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Core. Become a robot as fast as possible.
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Core. You can also start this build from Martian Mech Inf.
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Core. Good increase in damage. Nothing fancy though.

Pact

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Faris Tempo is what I used but the exact choice it not too important. BUT you do need some kind of AP gain. If you do not have this then get a Perk that gives AP such as Death over Chains. The only reason Death over Chains is not default is because I did not find it in my run.

RT-2 // Build manifest

The Tank — Quasimorph build

Percy Fawcett // Angels of Spades // Hunter Rx

Mercenary
Percy Fawcett
Base class
Angels of Spades
Talent
Feel No Pain
Perks
Sniper Training, Enemy Anatomy, Bodybuilding, Steel Without, Steel Within, Pocket Artillery
Pact
Faris Tempo
Primary weapon
Hunter Rx
Secondary weapon
Judge ABC
Cybernetics
Judge ABC, Military Frame, Reinforced Epidermis, Rubberized Leg, Thermal Absorber, Military Head, Cortex Stimulator, Servo, Magnetic Stabilizer, Controller, Energy Shield, Rubberized Leg, Antikinetic Gel, Judge ABC, Recoil Suppressor
Game stage
Early game, Mid game